- | We are a generalist alliance with a strong industrial base with full production pipeline infrastructure for all tech levels spanning both known and wormhole space. We are also building up our pvp wing. | |
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- | Other features include: | |
- | ✦ Voice Comms | |
- | ✦ Wormhole Operations | |
- | ✦ Alliance POS's in Hi Sec/Low Sec/Wormhole | |
- | ✦ Reactions and facilities | |
- | ✦ Invention/Research facilities | |
- | ✦ Capital production facilities | |
- | ✦ T1/T2/T3 production and facilites | |
- | ✦ Ore and Ice buyback programs | |
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| Regardless of your playstyle and experience base, you will be sure to find a place in Zombies. | | Regardless of your playstyle and experience base, you will be sure to find a place in Zombies. |
| Minimum requirements: | | Minimum requirements: |
| ✦ No trial accounts | | ✦ No trial accounts |
- | ✦ Full API required | |
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- | Our wormhole home is NGPSI (not green/purple shoot it) unless we have invited you in.
| + | Our wormhole home is NBSI (not blue shoot it).
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| 1. Do not check local at any time. | | 1. Do not check local at any time. |
| 2. Space is yours, you do not need to know the area you will live. | | 2. Space is yours, you do not need to know the area you will live. |
| 3. Never use safe spots and do not ever align, its a lie that you warp faster. | | 3. Never use safe spots and do not ever align, its a lie that you warp faster. |
| 4. Any neutral in local is a possible friend. | | 4. Any neutral in local is a possible friend. |
| 5. Warp stabs are waste of slots, fit anythin else. | | 5. Warp stabs are waste of slots, fit anythin else. |
| 6. If u shoot some1, and somehow u miss him, just logout, relax ur mind for 15 mins, then come back finish ur job. | | 6. If u shoot some1, and somehow u miss him, just logout, relax ur mind for 15 mins, then come back finish ur job. |
| 7. Always check d-scan before jumping through a gate to check the other side is clear. | | 7. Always check d-scan before jumping through a gate to check the other side is clear. |
| 8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you. | | 8. When gate camping, warp scramble the gate to automatically catch anyone jumping into you. |